Teaching More-than-human Perspectives in Design

– A Pedagogical Pattern Mining Workshop  


Welcome to join a full-day workshop conducted in conjunction with the Designing Interactive System (DIS) 2024 conference.

When: Monday, July 1, 2024, 9:00-16:00 
Where: IT University in Copenhagen, Denmark
Sign up for participation (Deadline: May 20. Notification: May 25)
Workshop organiser: MOVA

Why should we teach more-than-human perspectives in design?
With an increasing interest in more-than-human perspectives in design research, it is time for the DIS community to consider how more-than-human perspectives can be integrated into the design and HCI curriculum.  

Workshop description

In this one-day workshop, we invite participants to challenge the dominating human-centred paradigm of teaching design and work together to mine a collection of pedagogical patterns for teaching more-than-human perspectives in design and HCI. The participants are invited to bring activities and materials from their own teaching and research on more-than-human perspectives in design (if you have no experience, you are also most welcome).

Through structured and facilitated reflection, these activities and materials will be analysed and mapped to build an overview of existing practices, explore similarities between them, and articulate challenges that come with teaching more-than-human perspectives in design. The participants will be invited to continue sharing teaching practices after the workshop, to sustain the network and keep working towards a future curriculum for more-than-human in design.

See the full workshop description:
Nilsson, Elisabet M.; Hansen, Anne-Marie; Yoo, Daisy; Bekker, Tilde; Jensen, Rikke
H.; and Eriksson, Eva (2024). Teaching More-than-human
Perspectives in Design — A Pedagogical Pattern Mining Workshop. In
Designing Interactive Systems Conference (DIS Companion ’24), July 01–05,
2024, IT University of Copenhagen, Denmark. ACM, New York, NY, USA,
4 pages. https://doi.org/10.1145/3656156.3658390

How to participate

To participate, please submit a 300-word motivation for joining the workshop through this link.  
Deadline: May 20
Notification: May 25 
The participation is in-person only. 

Preliminary workshop program

9:00 Introduction to the workshop, the organisers and participants
9:15 A joint sharing and learning activity addressing more-than-human perspectives in design 
Coffee 
10:30 Introduction to the pedagogical pattern mining approach.  
10:45 Group work: Pedagogical pattern mining workshop  
Step 1) Pedagogical pattern mining  
Step 2) Find patterns in the minded pedagogical patterns  
12:00 Lunch break  
13:00 Select one or more potential teaching activities and describe them by using the teaching pattern template  
14:00 Presentations in plenum: What do we teach when we teach more-than-human perspectives in design and HCI?  
Coffee  
15:00 Next steps? Towards the future of teaching more-than-human perspectives in design and HCI. 
16:00 Workshop ends 

Workshop themes and goals

The aims of the workshop are: 
(1) to bring together educators, researchers and designers with an interest in teaching more-than-human perspectives in design and HCI, 
(2) to share teaching activities using the pedagogical pattern mining method, and 
(3) to discuss how to integrate more-than-human perspectives in design education curricula. 

As there is no shared understanding of the more-than-human term and its adoption in design and HCI, the themes for the pedagogical practices are broadly defined with inspiration from More-Than-Human Perspectives and Values in Human-Computer Interaction (Yoo et al., 2023):

Teaching for more-than-human species in design 
As a shift of attention away from what is possible to what is responsible for the planetary well-being and foster accountability towards life forms to go beyond human flourishing: How can we learn to listen to the voices and values of more-than-human species? How can we support the well-being of the entire planet without necessarily prioritizing one species over the others? 

Teaching for more-than-human things in design 
Beyond living species such as robots, artificial intelligence (AI), smart products, digital platforms and applications: How can we understand the nature of these things and their multi-faceted, entangled, fluid and rapidly developing forms and functions? What do these new forms of human-computer entanglement imply for design and HCI? 

Teaching for more-than-human designers 
Where new alignments move past the blind spots of human-centred design and address the expanding universe of algorithms, forms of intelligence, and forms of life that are entering design practice, casting them as partners in a more-than-human design practice: What happens when technologies are not just materials but participants in design? To what extent can nonhuman actors exercise agency in the design process? 

More-than-human design education 
What can we teach the designers of tomorrow? How can we educate responsible designers on more-than-human values and perspectives in design and HCI? What has to be unlearned to change our perspectives and attitudes? 

Expected outcome:

Besides a shared learning experience, the workshop will result in a collection of teaching activity proposals on the topic of more-than-human perspectives in design. There is a possibility for the participants to publish their teaching activities on a forthcoming open educational resource targeting teachers at design programmes in higher education. For more information, see: https://mova.uni.mau.se.

Workshop organisers:  

The workshop is organised by the Erasmus+ project MOVA:

Elisabet M. Nilsson is an Associate Professor in Interaction design at the School of Arts and Communication (K3), Malmö University, Sweden and holds a PhD in Educational sciences. Her research focuses on participation and inclusion in design, collaborative future-making and more-than-human perspectives in design.

Anne-Marie Hansen is an Assistant professor in Interaction design at the School of Arts and Communication, K3 at Malmö University, Sweden. Her research is focused on relational design: designing for relations between humans and more-than-humans at the intersection of participatory design, regenerative design, social innovation and change in the time of the climate crisis. 

Daisy Yoo is an Assistant Professor at the Department of Industrial Design at the Eindhoven University of Technology, The Netherlands. Her reserach focuses on designing for socio-ecological justice and public welfare through value sensitive design, multi-lifespan design, and participatory design. 

Tilde Bekker is Professor of Digital Technologies for Playfulness and Motivation at the department of Industrial Design at the Eindhoven University of Technology (The Netherlands). Her research focuses on designing solutions for playful interactions between multiple people and multiple objects in contexts of play, health and learning. 

Rikke Hagensby Jensen is an Associate Professor at the Department of Digital Design and Information Studies at Aarhus University, Denmark. Situating her research at the intersection of sustainability and design, she investigates how everyday social practices may shape the design of digital technology in more caring, collective, and sustainable ways. 

Eva Eriksson is an Associate Professor at the Department of Digital Design and Information studies at Aarhus University in Denmark, and holds a PhD in Interaction design from Chalmers University of Technology in Sweden. Her research focuses on participatory design with children, public knowledge institutions, and with more-than-human perspectives in HCI.

We hope to see you at the workshop!